![]() ![]() ![]() acceleration due to gravity, in dist/sec^2 ScrollAmountCutoff = 50.0 arbitrary units - above this value, we don't update height while scrollingĮnforceMaxCameraHeight = No Obey max camera height while scrolling? SkyBoxScale = 8.4 good for default 96 x 96 map, make 17.5 for 256x256ĬameraAdjustSpeed = 0.3 between 0 and 1 - this is how fast the camera snaps to the desired height ![]() SkyBoxPositionZ = -100.0 lowers center of skybox under terrain VertexWaterAvailableMaps4 = Maps\USA06\USA06.mapĭownwindAngle = -0.785 Northeast! AKA "Away and to the right" VertexWaterAvailableMaps3 = Maps\GLA01\GLA01.map VertexWaterAvailableMaps2 = Maps\CHI03\CHI03.map VertexWaterAvailableMaps1 = Maps\nVidiaDemo\nVidiaDemo.map ![]() the following are for vertex animated water when a structure is reduced to rubble, set its z-height to this if nothing else is specified. TextureReductionFactor = 0 1 is half res, 2 querter res, etc. TerrainLOD = DISABLE should be handled by options screen. ShellMapName = Maps\ShellMapMD\ShellMapMD.map Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. ![]()
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